Who Let the Dogs Out - Designer on 2D Puzzle platformer created for GMTK’s 2023 game jam with the theme “Roles Reversed.” In this game rather than playing as the platformer you create the level to try and guide the dog to the bone! I designed all the puzzles and mechanics that are seen in the game and many more that we cut due to time.

Knight By Knight - Designer on 2D visual novel / adventure game and the launch title of Spartasoft Studio. You play as Ashling, a knight who must enter the dreams of the local townspeople in order to combat their deepest fears. In collaboration with our team I designed the second and final level of the game all the way from an initial pitch to the final version and was involved in all aspects from mechanics, level design, and narrative.

Dreamception - Designer on 2D infinite side scrolling platformer and my first experience at a game jam, hosted by Spartasoft Club. The theme was dreams, you run from your sleep paralysis demon trying to avoid getting caught while collecting stars to use in the shop to help reach that next high score. I designed the enemies, mechanics, and levels that would be used to infinitely generate the terrain.

The Doll Maker - Designer on a 2D twin-stick shooter inspired by the Zombies gamemode in the Call of Duty franchise. This was the first game I ever created with a team and it was for a summer program at Marist University. Much of the game design was borrowed from Zombies so my main contribution as the designer was creating the level and a secret easter egg quest that leads to a simple boss fight.

Other Projects